unreal.MediaCaptureDevice
¶
- class unreal.MediaCaptureDevice(display_name='', url='')¶
Bases:
unreal.StructBase
Information about a capture device.
C++ Source:
Module: MediaAssets
File: MediaBlueprintFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name
(Text): [Read-Write] Human readable display name.url
(str): [Read-Write] Media URL string for use with media players.