unreal.MediaBundle¶
- class unreal.MediaBundle(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA bundle of the Media Asset necessary to play a video & audio
C++ Source:
Plugin: MediaFrameworkUtilities
Module: MediaFrameworkUtilities
File: MediaBundle.h
Editor Properties: (see get_editor_property/set_editor_property)
lens_parameters(OpenCVLensDistortionParameters): [Read-Write] Lens parameters of the sourceloop_media_source(bool): [Read-Write] Controls MediaPlayer looping optionmedia_bundle_actor_class(type(Class)): [Read-Write] Class to spawn for that asset.media_source(MediaSource): [Read-Write] MediaBundle internal MediaSourcereference_count(int32): [Read-Only] Internal reference counter of active media playerreopen_source_on_error(bool): [Read-Write] Automatically try to open the MediaSource again if an error is detectedundistorted_camera_view_info(OpenCVCameraViewInfo): [Read-Only] CameraView information for the undistorted space
- get_lens_displacement_texture() TextureRenderTarget2D¶
Get the lens displacement Render Target.
- Return type:
- get_material() MaterialInterface¶
Get the material interface.
- Return type:
- get_media_player() MediaPlayer¶
Get the media player.
- Return type:
- get_media_source() MediaSource¶
Get the media source.
- Return type:
- get_media_texture() MediaTexture¶
Get the media texture.
- Return type:
- get_undistorted_camera_view_info() OpenCVCameraViewInfo¶
Get the undistorted space camera view information.
- Return type: