unreal.MaxConcurrentResolutionRule

class unreal.MaxConcurrentResolutionRule

Bases: EnumBase

EMax Concurrent Resolution Rule

C++ Source:

  • Module: Engine

  • File: SoundConcurrency.h

PREVENT_NEW: MaxConcurrentResolutionRule

When Max Concurrent sounds are active do not start a new sound.

Type:

0

STOP_FARTHEST_THEN_OLDEST: MaxConcurrentResolutionRule

When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then stop the oldest.

Type:

3

STOP_FARTHEST_THEN_PREVENT_NEW: MaxConcurrentResolutionRule

When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then do not start a new sound.

Type:

2

STOP_LOWEST_PRIORITY: MaxConcurrentResolutionRule

Stop the lowest priority sound in the group. If all sounds are the same priority, then it will stop the oldest sound in the group.

Type:

4

STOP_LOWEST_PRIORITY_THEN_PREVENT_NEW: MaxConcurrentResolutionRule

Stop the lowest priority sound in the group. If all sounds are the same priority, then it won’t play a new sound.

Type:

6

STOP_OLDEST: MaxConcurrentResolutionRule

When Max Concurrent sounds are active stop the oldest and start a new one.

Type:

1

STOP_QUIETEST: MaxConcurrentResolutionRule

Stop the sound that is quietest in the group.

Type:

5