unreal.MaxConcurrentResolutionRule

class unreal.MaxConcurrentResolutionRule

Bases: unreal.EnumBase

EMax Concurrent Resolution Rule

C++ Source:

  • Module: Engine

  • File: SoundConcurrency.h

PREVENT_NEW

When Max Concurrent sounds are active do not start a new sound.

Type

0

STOP_FARTHEST_THEN_OLDEST

When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then stop the oldest.

Type

3

STOP_FARTHEST_THEN_PREVENT_NEW

When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then do not start a new sound.

Type

2

STOP_LOWEST_PRIORITY

Stop the lowest priority sound in the group. If all sounds are the same priority, then it will stop the oldest sound in the group.

Type

4

STOP_LOWEST_PRIORITY_THEN_PREVENT_NEW

Stop the lowest priority sound in the group. If all sounds are the same priority, then it won’t play a new sound.

Type

6

STOP_OLDEST

When Max Concurrent sounds are active stop the oldest and start a new one.

Type

1

STOP_QUIETEST

Stop the sound that is quietest in the group.

Type

5