unreal.MaxConcurrentResolutionRule
¶
- class unreal.MaxConcurrentResolutionRule¶
Bases:
unreal.EnumBase
EMax Concurrent Resolution Rule
C++ Source:
Module: Engine
File: SoundConcurrency.h
- PREVENT_NEW¶
When Max Concurrent sounds are active do not start a new sound.
- Type
0
- STOP_FARTHEST_THEN_OLDEST¶
When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then stop the oldest.
- Type
3
- STOP_FARTHEST_THEN_PREVENT_NEW¶
When Max Concurrent sounds are active stop the furthest sound. If all sounds are the same distance then do not start a new sound.
- Type
2
- STOP_LOWEST_PRIORITY¶
Stop the lowest priority sound in the group. If all sounds are the same priority, then it will stop the oldest sound in the group.
- Type
4
- STOP_LOWEST_PRIORITY_THEN_PREVENT_NEW¶
Stop the lowest priority sound in the group. If all sounds are the same priority, then it won’t play a new sound.
- Type
6
- STOP_OLDEST¶
When Max Concurrent sounds are active stop the oldest and start a new one.
- Type
1
- STOP_QUIETEST¶
Stop the sound that is quietest in the group.
- Type
5