unreal.MaterialXPipelineSettings

class unreal.MaterialXPipelineSettings(surface_shader: None = {})

Bases: StructBase

Material XPipeline Settings

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangeGenericMaterialPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • surface_shader (Map[InterchangeMaterialXShaders, SoftObjectPath]): [Read-Write]

property surface_shader: None

[Read-Write]

Type:

(Map[InterchangeMaterialXShaders, SoftObjectPath])