unreal.MaterialXPipelineSettings
¶
- class unreal.MaterialXPipelineSettings(surface_shader: None = {})¶
Bases:
StructBase
Material XPipeline Settings
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeGenericMaterialPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
surface_shader
(Map[InterchangeMaterialXShaders, SoftObjectPath]): [Read-Write]