unreal.MaterialSubstitutionDataTable
¶
- class unreal.MaterialSubstitutionDataTable(search_string='', string_match=EditorScriptingStringMatchType.CONTAINS, material_replacement=None)¶
Bases:
unreal.TableRowBase
Simple struct for the table row used for UDataprepOperationsLibrary::SubstituteMaterials
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperationsLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
material_replacement
(MaterialInterface): [Read-Write] Material to use for the substitutionsearch_string
(str): [Read-Write] Name of the material(s) to search for. Wildcard is supportedstring_match
(EditorScriptingStringMatchType): [Read-Write] Type of matching to perform with SearchString string
- property material_replacement¶
[Read-Only] Material to use for the substitution
- Type
- property search_string¶
[Read-Only] Name of the material(s) to search for. Wildcard is supported
- Type
(str)
- property string_match¶
[Read-Only] Type of matching to perform with SearchString string