unreal.MaterialStatistics

class unreal.MaterialStatistics(num_vertex_shader_instructions: int = 0, num_pixel_shader_instructions: int = 0, num_samplers: int = 0, num_vertex_texture_samples: int = 0, num_pixel_texture_samples: int = 0, num_virtual_texture_samples: int = 0, num_uv_scalars: int = 0, num_interpolator_scalars: int = 0)

Bases: StructBase

Material Statistics

C++ Source:

  • Module: MaterialEditor

  • File: MaterialEditingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_interpolator_scalars (int32): [Read-Write] Num Interpolator Scalars: Number of interpolator scalars required for user-defined interpolators

  • num_pixel_shader_instructions (int32): [Read-Write] Num Pixel Shader Instructions: Number of instructions used by most expensive pixel shader in the material

  • num_pixel_texture_samples (int32): [Read-Write] Num Pixel Texture Samples: Number of textures sampled by the pixel shader

  • num_samplers (int32): [Read-Write] Num Samplers: Number of samplers required by the material

  • num_uv_scalars (int32): [Read-Write] Num UVScalars: Number of interpolator scalars required for UVs

  • num_vertex_shader_instructions (int32): [Read-Write] Num Vertex Shader Instructions: Number of instructions used by most expensive vertex shader in the material

  • num_vertex_texture_samples (int32): [Read-Write] Num Vertex Texture Samples: Number of textures sampled by the vertex shader

  • num_virtual_texture_samples (int32): [Read-Write] Num Virtual Texture Samples: Number of virtual textures sampled

property num_interpolator_scalars: int

[Read-Write] Num Interpolator Scalars: Number of interpolator scalars required for user-defined interpolators

Type:

(int32)

property num_pixel_shader_instructions: int

[Read-Write] Num Pixel Shader Instructions: Number of instructions used by most expensive pixel shader in the material

Type:

(int32)

property num_pixel_texture_samples: int

[Read-Write] Num Pixel Texture Samples: Number of textures sampled by the pixel shader

Type:

(int32)

property num_samplers: int

[Read-Write] Num Samplers: Number of samplers required by the material

Type:

(int32)

property num_uv_scalars: int

[Read-Write] Num UVScalars: Number of interpolator scalars required for UVs

Type:

(int32)

property num_vertex_shader_instructions: int

[Read-Write] Num Vertex Shader Instructions: Number of instructions used by most expensive vertex shader in the material

Type:

(int32)

property num_vertex_texture_samples: int

[Read-Write] Num Vertex Texture Samples: Number of textures sampled by the vertex shader

Type:

(int32)

property num_virtual_texture_samples: int

[Read-Write] Num Virtual Texture Samples: Number of virtual textures sampled

Type:

(int32)