unreal.MaterialStatistics

class unreal.MaterialStatistics(num_vertex_shader_instructions=0, num_pixel_shader_instructions=0, num_samplers=0, num_vertex_texture_samples=0, num_pixel_texture_samples=0, num_virtual_texture_samples=0, num_uv_scalars=0, num_interpolator_scalars=0)

Bases: unreal.StructBase

Material Statistics

C++ Source:

  • Module: MaterialEditor

  • File: MaterialEditingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_interpolator_scalars (int32): [Read-Write] Number of interpolator scalars required for user-defined interpolators

  • num_pixel_shader_instructions (int32): [Read-Write] Number of instructions used by most expensive pixel shader in the material

  • num_pixel_texture_samples (int32): [Read-Write] Number of textures sampled by the pixel shader

  • num_samplers (int32): [Read-Write] Number of samplers required by the material

  • num_uv_scalars (int32): [Read-Write] Number of interpolator scalars required for UVs

  • num_vertex_shader_instructions (int32): [Read-Write] Number of instructions used by most expensive vertex shader in the material

  • num_vertex_texture_samples (int32): [Read-Write] Number of textures sampled by the vertex shader

  • num_virtual_texture_samples (int32): [Read-Write] Number of virtual textures sampled

property num_interpolator_scalars

[Read-Write] Number of interpolator scalars required for user-defined interpolators

Type

(int32)

property num_pixel_shader_instructions

[Read-Write] Number of instructions used by most expensive pixel shader in the material

Type

(int32)

property num_pixel_texture_samples

[Read-Write] Number of textures sampled by the pixel shader

Type

(int32)

property num_samplers

[Read-Write] Number of samplers required by the material

Type

(int32)

property num_uv_scalars

[Read-Write] Number of interpolator scalars required for UVs

Type

(int32)

property num_vertex_shader_instructions

[Read-Write] Number of instructions used by most expensive vertex shader in the material

Type

(int32)

property num_vertex_texture_samples

[Read-Write] Number of textures sampled by the vertex shader

Type

(int32)

property num_virtual_texture_samples

[Read-Write] Number of virtual textures sampled

Type

(int32)