unreal.MaterialStatistics
¶
- class unreal.MaterialStatistics(num_vertex_shader_instructions=0, num_pixel_shader_instructions=0, num_samplers=0, num_vertex_texture_samples=0, num_pixel_texture_samples=0, num_virtual_texture_samples=0, num_uv_scalars=0, num_interpolator_scalars=0)¶
Bases:
unreal.StructBase
Material Statistics
C++ Source:
Module: MaterialEditor
File: MaterialEditingLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
num_interpolator_scalars
(int32): [Read-Write] Number of interpolator scalars required for user-defined interpolatorsnum_pixel_shader_instructions
(int32): [Read-Write] Number of instructions used by most expensive pixel shader in the materialnum_pixel_texture_samples
(int32): [Read-Write] Number of textures sampled by the pixel shadernum_samplers
(int32): [Read-Write] Number of samplers required by the materialnum_uv_scalars
(int32): [Read-Write] Number of interpolator scalars required for UVsnum_vertex_shader_instructions
(int32): [Read-Write] Number of instructions used by most expensive vertex shader in the materialnum_vertex_texture_samples
(int32): [Read-Write] Number of textures sampled by the vertex shadernum_virtual_texture_samples
(int32): [Read-Write] Number of virtual textures sampled
- property num_interpolator_scalars¶
[Read-Write] Number of interpolator scalars required for user-defined interpolators
- Type
(int32)
- property num_pixel_shader_instructions¶
[Read-Write] Number of instructions used by most expensive pixel shader in the material
- Type
(int32)
- property num_pixel_texture_samples¶
[Read-Write] Number of textures sampled by the pixel shader
- Type
(int32)
- property num_samplers¶
[Read-Write] Number of samplers required by the material
- Type
(int32)
- property num_uv_scalars¶
[Read-Write] Number of interpolator scalars required for UVs
- Type
(int32)
- property num_vertex_shader_instructions¶
[Read-Write] Number of instructions used by most expensive vertex shader in the material
- Type
(int32)
- property num_vertex_texture_samples¶
[Read-Write] Number of textures sampled by the vertex shader
- Type
(int32)
- property num_virtual_texture_samples¶
[Read-Write] Number of virtual textures sampled
- Type
(int32)