unreal.MaterialShadingModel¶
- class unreal.MaterialShadingModel¶
Bases:
EnumBaseSpecifies the overal rendering/shading model for a material warning: Check UMaterialInstance::Serialize if changed!
C++ Source:
Module: Engine
File: EngineTypes.h
- MSM_CLEAR_COAT: MaterialShadingModel = Ellipsis¶
4
- MSM_CLOTH: MaterialShadingModel = Ellipsis¶
8
- MSM_DEFAULT_LIT: MaterialShadingModel = Ellipsis¶
1
- MSM_EYE: MaterialShadingModel = Ellipsis¶
9
- MSM_FROM_MATERIAL_EXPRESSION: MaterialShadingModel = Ellipsis¶
Shading model will be determined by the Material Expression Graph, by utilizing the ‘Shading Model’ MaterialAttribute output pin.
- Type:
14
- MSM_HAIR: MaterialShadingModel = Ellipsis¶
7
- MSM_PREINTEGRATED_SKIN: MaterialShadingModel = Ellipsis¶
3
- MSM_SINGLE_LAYER_WATER: MaterialShadingModel = Ellipsis¶
10
- MSM_SUBSURFACE: MaterialShadingModel = Ellipsis¶
2
- MSM_SUBSURFACE_PROFILE: MaterialShadingModel = Ellipsis¶
5
- MSM_THIN_TRANSLUCENT: MaterialShadingModel = Ellipsis¶
11
- MSM_TWO_SIDED_FOLIAGE: MaterialShadingModel = Ellipsis¶
6
- MSM_UNLIT: MaterialShadingModel = Ellipsis¶
0