unreal.MaterialShadingModel

class unreal.MaterialShadingModel

Bases: EnumBase

Specifies the overal rendering/shading model for a material warning: Check UMaterialInstance::Serialize if changed!

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

MSM_CLEAR_COAT: MaterialShadingModel = Ellipsis

4

MSM_CLOTH: MaterialShadingModel = Ellipsis

8

MSM_DEFAULT_LIT: MaterialShadingModel = Ellipsis

1

MSM_EYE: MaterialShadingModel = Ellipsis

9

MSM_FROM_MATERIAL_EXPRESSION: MaterialShadingModel = Ellipsis

Shading model will be determined by the Material Expression Graph, by utilizing the ‘Shading Model’ MaterialAttribute output pin.

Type:

14

MSM_HAIR: MaterialShadingModel = Ellipsis

7

MSM_PREINTEGRATED_SKIN: MaterialShadingModel = Ellipsis

3

MSM_SINGLE_LAYER_WATER: MaterialShadingModel = Ellipsis

10

MSM_SUBSURFACE: MaterialShadingModel = Ellipsis

2

MSM_SUBSURFACE_PROFILE: MaterialShadingModel = Ellipsis

5

MSM_THIN_TRANSLUCENT: MaterialShadingModel = Ellipsis

11

MSM_TWO_SIDED_FOLIAGE: MaterialShadingModel = Ellipsis

6

MSM_UNLIT: MaterialShadingModel = Ellipsis

0