unreal.MaterialSamplerType

class unreal.MaterialSamplerType

Bases: EnumBase

Describes how textures are sampled for materials

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

SAMPLERTYPE_ALPHA: MaterialSamplerType

2

SAMPLERTYPE_COLOR: MaterialSamplerType

0

SAMPLERTYPE_DATA: MaterialSamplerType

8

SAMPLERTYPE_DISTANCE_FIELD_FONT: MaterialSamplerType

5

SAMPLERTYPE_EXTERNAL: MaterialSamplerType

9

SAMPLERTYPE_GRAYSCALE: MaterialSamplerType

1

SAMPLERTYPE_LINEAR_COLOR: MaterialSamplerType

6

SAMPLERTYPE_LINEAR_GRAYSCALE: MaterialSamplerType

7

SAMPLERTYPE_MASKS: MaterialSamplerType

4

SAMPLERTYPE_NORMAL: MaterialSamplerType

3

SAMPLERTYPE_VIRTUAL_ALPHA: MaterialSamplerType

12

SAMPLERTYPE_VIRTUAL_COLOR: MaterialSamplerType

10

SAMPLERTYPE_VIRTUAL_GRAYSCALE: MaterialSamplerType

11

SAMPLERTYPE_VIRTUAL_LINEAR_COLOR: MaterialSamplerType

No DistanceFiledFont Virtual

Type:

15

SAMPLERTYPE_VIRTUAL_LINEAR_GRAYSCALE: MaterialSamplerType

16

SAMPLERTYPE_VIRTUAL_MASKS: MaterialSamplerType

14

SAMPLERTYPE_VIRTUAL_NORMAL: MaterialSamplerType

13