unreal.MaterialSamplerType
¶
- class unreal.MaterialSamplerType¶
Bases:
EnumBase
Describes how textures are sampled for materials
C++ Source:
Module: Engine
File: EngineTypes.h
- SAMPLERTYPE_ALPHA: MaterialSamplerType¶
2
- SAMPLERTYPE_COLOR: MaterialSamplerType¶
0
- SAMPLERTYPE_DATA: MaterialSamplerType¶
8
- SAMPLERTYPE_DISTANCE_FIELD_FONT: MaterialSamplerType¶
5
- SAMPLERTYPE_EXTERNAL: MaterialSamplerType¶
9
- SAMPLERTYPE_GRAYSCALE: MaterialSamplerType¶
1
- SAMPLERTYPE_LINEAR_COLOR: MaterialSamplerType¶
6
- SAMPLERTYPE_LINEAR_GRAYSCALE: MaterialSamplerType¶
7
- SAMPLERTYPE_MASKS: MaterialSamplerType¶
4
- SAMPLERTYPE_NORMAL: MaterialSamplerType¶
3
- SAMPLERTYPE_VIRTUAL_ALPHA: MaterialSamplerType¶
12
- SAMPLERTYPE_VIRTUAL_COLOR: MaterialSamplerType¶
10
- SAMPLERTYPE_VIRTUAL_GRAYSCALE: MaterialSamplerType¶
11
- SAMPLERTYPE_VIRTUAL_LINEAR_COLOR: MaterialSamplerType¶
No DistanceFiledFont Virtual
- Type:
15
- SAMPLERTYPE_VIRTUAL_LINEAR_GRAYSCALE: MaterialSamplerType¶
16
- SAMPLERTYPE_VIRTUAL_MASKS: MaterialSamplerType¶
14
- SAMPLERTYPE_VIRTUAL_NORMAL: MaterialSamplerType¶
13