unreal.MaterialProxySettings
¶
- class unreal.MaterialProxySettings(texture_sizing_type: TextureSizingType = Ellipsis, target_texel_density_per_meter: float = 0.0, mesh_max_screen_size_percent: float = 0.0, mesh_min_draw_distance: float = 0.0, gutter_space: float = 0.0, metallic_constant: float = 0.0, roughness_constant: float = 0.0, anisotropy_constant: float = 0.0, specular_constant: float = 0.0, opacity_constant: float = 0.0, opacity_mask_constant: float = 0.0, ambient_occlusion_constant: float = 0.0, blend_mode: BlendMode = Ellipsis, allow_two_sided_material: bool = False, normal_map: bool = False, tangent_map: bool = False, metallic_map: bool = False, roughness_map: bool = False, anisotropy_map: bool = False, specular_map: bool = False, emissive_map: bool = False, opacity_map: bool = False, opacity_mask_map: bool = False, ambient_occlusion_map: bool = False, diffuse_texture_size: IntPoint = Ellipsis, normal_texture_size: IntPoint = Ellipsis, tangent_texture_size: IntPoint = Ellipsis, metallic_texture_size: IntPoint = Ellipsis, roughness_texture_size: IntPoint = Ellipsis, anisotropy_texture_size: IntPoint = Ellipsis, specular_texture_size: IntPoint = Ellipsis, emissive_texture_size: IntPoint = Ellipsis, opacity_texture_size: IntPoint = Ellipsis, opacity_mask_texture_size: IntPoint = Ellipsis, ambient_occlusion_texture_size: IntPoint = Ellipsis)¶
Bases:
StructBase
Material Proxy Settings
C++ Source:
Module: Engine
File: MaterialMerging.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_two_sided_material
(bool): [Read-Write] Whether or not to allow the generated material can be two-sidedambient_occlusion_constant
(float): [Read-Write] Constant value to use for the Ambient Occlusion propertyambient_occlusion_map
(bool): [Read-Write] Whether to generate a texture for the Ambient Occlusion propertyambient_occlusion_texture_size
(IntPoint): [Read-Write] Override Ambient Occlusion texture sizeanisotropy_constant
(float): [Read-Write] Constant value to use for the Anisotropy propertyanisotropy_map
(bool): [Read-Write] Whether to generate a texture for the Anisotropy propertyanisotropy_texture_size
(IntPoint): [Read-Write] Override Anisotropy texture sizeblend_mode
(BlendMode): [Read-Write] Target blend mode for the generated materialdiffuse_texture_size
(IntPoint): [Read-Write] Override Diffuse texture sizeemissive_map
(bool): [Read-Write] Whether to generate a texture for the Emissive propertyemissive_texture_size
(IntPoint): [Read-Write] Override Emissive texture sizegutter_space
(float): [Read-Write] Gutter space to take into accountmesh_max_screen_size_percent
(float): [Read-Write] Expected maximum screen size for the meshmesh_min_draw_distance
(double): [Read-Write] Expected minimum distance at which the mesh will be renderedmetallic_constant
(float): [Read-Write] Constant value to use for the Metallic propertymetallic_map
(bool): [Read-Write] Whether to generate a texture for the Metallic propertymetallic_texture_size
(IntPoint): [Read-Write] Override Metallic texture sizenormal_map
(bool): [Read-Write] Whether to generate a texture for the Normal propertynormal_texture_size
(IntPoint): [Read-Write] Override Normal texture sizeopacity_constant
(float): [Read-Write] Constant value to use for the Opacity propertyopacity_map
(bool): [Read-Write] Whether to generate a texture for the Opacity propertyopacity_mask_constant
(float): [Read-Write] Constant value to use for the Opacity mask propertyopacity_mask_map
(bool): [Read-Write] Whether to generate a texture for the Opacity Mask propertyopacity_mask_texture_size
(IntPoint): [Read-Write] Override Opacity Mask texture sizeopacity_texture_size
(IntPoint): [Read-Write] Override Opacity texture sizeroughness_constant
(float): [Read-Write] Constant value to use for the Roughness propertyroughness_map
(bool): [Read-Write] Whether to generate a texture for the Roughness propertyroughness_texture_size
(IntPoint): [Read-Write] Override Roughness texture sizespecular_constant
(float): [Read-Write] Constant value to use for the Specular propertyspecular_map
(bool): [Read-Write] Whether to generate a texture for the Specular propertyspecular_texture_size
(IntPoint): [Read-Write] Override Specular texture sizetangent_map
(bool): [Read-Write] Whether to generate a texture for the Tangent propertytangent_texture_size
(IntPoint): [Read-Write] Override Tangent texture sizetarget_texel_density_per_meter
(float): [Read-Write] Target texel densitytexture_size
(IntPoint): [Read-Write] Size of generated BaseColor maptexture_sizing_type
(TextureSizingType): [Read-Write] Method that should be used to generate the sizes of the output textures
- property allow_two_sided_material: bool¶
[Read-Write] Whether or not to allow the generated material can be two-sided
- Type:
(bool)
- property ambient_occlusion_constant: float¶
[Read-Write] Constant value to use for the Ambient Occlusion property
- Type:
(float)
- property ambient_occlusion_map: bool¶
[Read-Write] Whether to generate a texture for the Ambient Occlusion property
- Type:
(bool)
- property ambient_occlusion_texture_size: IntPoint¶
[Read-Write] Override Ambient Occlusion texture size
- Type:
(IntPoint)
- property anisotropy_constant: float¶
[Read-Write] Constant value to use for the Anisotropy property
- Type:
(float)
- property anisotropy_map: bool¶
[Read-Write] Whether to generate a texture for the Anisotropy property
- Type:
(bool)
- property anisotropy_texture_size: IntPoint¶
[Read-Write] Override Anisotropy texture size
- Type:
(IntPoint)
- property diffuse_texture_size: IntPoint¶
[Read-Write] Override Diffuse texture size
- Type:
(IntPoint)
- property emissive_map: bool¶
[Read-Write] Whether to generate a texture for the Emissive property
- Type:
(bool)
- property emissive_texture_size: IntPoint¶
[Read-Write] Override Emissive texture size
- Type:
(IntPoint)
- property mesh_max_screen_size_percent: float¶
[Read-Write] Expected maximum screen size for the mesh
- Type:
(float)
- property mesh_min_draw_distance: float¶
[Read-Write] Expected minimum distance at which the mesh will be rendered
- Type:
(double)
- property metallic_constant: float¶
[Read-Write] Constant value to use for the Metallic property
- Type:
(float)
- property metallic_map: bool¶
[Read-Write] Whether to generate a texture for the Metallic property
- Type:
(bool)
- property metallic_texture_size: IntPoint¶
[Read-Write] Override Metallic texture size
- Type:
(IntPoint)
- property normal_map: bool¶
[Read-Write] Whether to generate a texture for the Normal property
- Type:
(bool)
- property opacity_constant: float¶
[Read-Write] Constant value to use for the Opacity property
- Type:
(float)
- property opacity_map: bool¶
[Read-Write] Whether to generate a texture for the Opacity property
- Type:
(bool)
- property opacity_mask_constant: float¶
[Read-Write] Constant value to use for the Opacity mask property
- Type:
(float)
- property opacity_mask_map: bool¶
[Read-Write] Whether to generate a texture for the Opacity Mask property
- Type:
(bool)
- property opacity_mask_texture_size: IntPoint¶
[Read-Write] Override Opacity Mask texture size
- Type:
(IntPoint)
- property opacity_texture_size: IntPoint¶
[Read-Write] Override Opacity texture size
- Type:
(IntPoint)
- property roughness_constant: float¶
[Read-Write] Constant value to use for the Roughness property
- Type:
(float)
- property roughness_map: bool¶
[Read-Write] Whether to generate a texture for the Roughness property
- Type:
(bool)
- property roughness_texture_size: IntPoint¶
[Read-Write] Override Roughness texture size
- Type:
(IntPoint)
- property specular_constant: float¶
[Read-Write] Constant value to use for the Specular property
- Type:
(float)
- property specular_map: bool¶
[Read-Write] Whether to generate a texture for the Specular property
- Type:
(bool)
- property specular_texture_size: IntPoint¶
[Read-Write] Override Specular texture size
- Type:
(IntPoint)
- property tangent_map: bool¶
[Read-Write] Whether to generate a texture for the Tangent property
- Type:
(bool)
- property tangent_texture_size: IntPoint¶
[Read-Write] Override Tangent texture size
- Type:
(IntPoint)
- property texture_sizing_type: TextureSizingType¶
[Read-Write] Method that should be used to generate the sizes of the output textures
- Type: