unreal.MaterialProxySettings

class unreal.MaterialProxySettings(texture_sizing_type: TextureSizingType = Ellipsis, target_texel_density_per_meter: float = 0.0, mesh_max_screen_size_percent: float = 0.0, mesh_min_draw_distance: float = 0.0, gutter_space: float = 0.0, metallic_constant: float = 0.0, roughness_constant: float = 0.0, anisotropy_constant: float = 0.0, specular_constant: float = 0.0, opacity_constant: float = 0.0, opacity_mask_constant: float = 0.0, ambient_occlusion_constant: float = 0.0, blend_mode: BlendMode = Ellipsis, allow_two_sided_material: bool = False, normal_map: bool = False, tangent_map: bool = False, metallic_map: bool = False, roughness_map: bool = False, anisotropy_map: bool = False, specular_map: bool = False, emissive_map: bool = False, opacity_map: bool = False, opacity_mask_map: bool = False, ambient_occlusion_map: bool = False, diffuse_texture_size: IntPoint = Ellipsis, normal_texture_size: IntPoint = Ellipsis, tangent_texture_size: IntPoint = Ellipsis, metallic_texture_size: IntPoint = Ellipsis, roughness_texture_size: IntPoint = Ellipsis, anisotropy_texture_size: IntPoint = Ellipsis, specular_texture_size: IntPoint = Ellipsis, emissive_texture_size: IntPoint = Ellipsis, opacity_texture_size: IntPoint = Ellipsis, opacity_mask_texture_size: IntPoint = Ellipsis, ambient_occlusion_texture_size: IntPoint = Ellipsis)

Bases: StructBase

Material Proxy Settings

C++ Source:

  • Module: Engine

  • File: MaterialMerging.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_two_sided_material (bool): [Read-Write] Whether or not to allow the generated material can be two-sided

  • ambient_occlusion_constant (float): [Read-Write] Constant value to use for the Ambient Occlusion property

  • ambient_occlusion_map (bool): [Read-Write] Whether to generate a texture for the Ambient Occlusion property

  • ambient_occlusion_texture_size (IntPoint): [Read-Write] Override Ambient Occlusion texture size

  • anisotropy_constant (float): [Read-Write] Constant value to use for the Anisotropy property

  • anisotropy_map (bool): [Read-Write] Whether to generate a texture for the Anisotropy property

  • anisotropy_texture_size (IntPoint): [Read-Write] Override Anisotropy texture size

  • blend_mode (BlendMode): [Read-Write] Target blend mode for the generated material

  • diffuse_texture_size (IntPoint): [Read-Write] Override Diffuse texture size

  • emissive_map (bool): [Read-Write] Whether to generate a texture for the Emissive property

  • emissive_texture_size (IntPoint): [Read-Write] Override Emissive texture size

  • gutter_space (float): [Read-Write] Gutter space to take into account

  • mesh_max_screen_size_percent (float): [Read-Write] Expected maximum screen size for the mesh

  • mesh_min_draw_distance (double): [Read-Write] Expected minimum distance at which the mesh will be rendered

  • metallic_constant (float): [Read-Write] Constant value to use for the Metallic property

  • metallic_map (bool): [Read-Write] Whether to generate a texture for the Metallic property

  • metallic_texture_size (IntPoint): [Read-Write] Override Metallic texture size

  • normal_map (bool): [Read-Write] Whether to generate a texture for the Normal property

  • normal_texture_size (IntPoint): [Read-Write] Override Normal texture size

  • opacity_constant (float): [Read-Write] Constant value to use for the Opacity property

  • opacity_map (bool): [Read-Write] Whether to generate a texture for the Opacity property

  • opacity_mask_constant (float): [Read-Write] Constant value to use for the Opacity mask property

  • opacity_mask_map (bool): [Read-Write] Whether to generate a texture for the Opacity Mask property

  • opacity_mask_texture_size (IntPoint): [Read-Write] Override Opacity Mask texture size

  • opacity_texture_size (IntPoint): [Read-Write] Override Opacity texture size

  • roughness_constant (float): [Read-Write] Constant value to use for the Roughness property

  • roughness_map (bool): [Read-Write] Whether to generate a texture for the Roughness property

  • roughness_texture_size (IntPoint): [Read-Write] Override Roughness texture size

  • specular_constant (float): [Read-Write] Constant value to use for the Specular property

  • specular_map (bool): [Read-Write] Whether to generate a texture for the Specular property

  • specular_texture_size (IntPoint): [Read-Write] Override Specular texture size

  • tangent_map (bool): [Read-Write] Whether to generate a texture for the Tangent property

  • tangent_texture_size (IntPoint): [Read-Write] Override Tangent texture size

  • target_texel_density_per_meter (float): [Read-Write] Target texel density

  • texture_size (IntPoint): [Read-Write] Size of generated BaseColor map

  • texture_sizing_type (TextureSizingType): [Read-Write] Method that should be used to generate the sizes of the output textures

property allow_two_sided_material: bool

[Read-Write] Whether or not to allow the generated material can be two-sided

Type:

(bool)

property ambient_occlusion_constant: float

[Read-Write] Constant value to use for the Ambient Occlusion property

Type:

(float)

property ambient_occlusion_map: bool

[Read-Write] Whether to generate a texture for the Ambient Occlusion property

Type:

(bool)

property ambient_occlusion_texture_size: IntPoint

[Read-Write] Override Ambient Occlusion texture size

Type:

(IntPoint)

property anisotropy_constant: float

[Read-Write] Constant value to use for the Anisotropy property

Type:

(float)

property anisotropy_map: bool

[Read-Write] Whether to generate a texture for the Anisotropy property

Type:

(bool)

property anisotropy_texture_size: IntPoint

[Read-Write] Override Anisotropy texture size

Type:

(IntPoint)

property blend_mode: BlendMode

[Read-Write] Target blend mode for the generated material

Type:

(BlendMode)

property diffuse_texture_size: IntPoint

[Read-Write] Override Diffuse texture size

Type:

(IntPoint)

property emissive_map: bool

[Read-Write] Whether to generate a texture for the Emissive property

Type:

(bool)

property emissive_texture_size: IntPoint

[Read-Write] Override Emissive texture size

Type:

(IntPoint)

property gutter_space: float

[Read-Write] Gutter space to take into account

Type:

(float)

property mesh_max_screen_size_percent: float

[Read-Write] Expected maximum screen size for the mesh

Type:

(float)

property mesh_min_draw_distance: float

[Read-Write] Expected minimum distance at which the mesh will be rendered

Type:

(double)

property metallic_constant: float

[Read-Write] Constant value to use for the Metallic property

Type:

(float)

property metallic_map: bool

[Read-Write] Whether to generate a texture for the Metallic property

Type:

(bool)

property metallic_texture_size: IntPoint

[Read-Write] Override Metallic texture size

Type:

(IntPoint)

property normal_map: bool

[Read-Write] Whether to generate a texture for the Normal property

Type:

(bool)

property normal_texture_size: IntPoint

[Read-Write] Override Normal texture size

Type:

(IntPoint)

property opacity_constant: float

[Read-Write] Constant value to use for the Opacity property

Type:

(float)

property opacity_map: bool

[Read-Write] Whether to generate a texture for the Opacity property

Type:

(bool)

property opacity_mask_constant: float

[Read-Write] Constant value to use for the Opacity mask property

Type:

(float)

property opacity_mask_map: bool

[Read-Write] Whether to generate a texture for the Opacity Mask property

Type:

(bool)

property opacity_mask_texture_size: IntPoint

[Read-Write] Override Opacity Mask texture size

Type:

(IntPoint)

property opacity_texture_size: IntPoint

[Read-Write] Override Opacity texture size

Type:

(IntPoint)

property roughness_constant: float

[Read-Write] Constant value to use for the Roughness property

Type:

(float)

property roughness_map: bool

[Read-Write] Whether to generate a texture for the Roughness property

Type:

(bool)

property roughness_texture_size: IntPoint

[Read-Write] Override Roughness texture size

Type:

(IntPoint)

property specular_constant: float

[Read-Write] Constant value to use for the Specular property

Type:

(float)

property specular_map: bool

[Read-Write] Whether to generate a texture for the Specular property

Type:

(bool)

property specular_texture_size: IntPoint

[Read-Write] Override Specular texture size

Type:

(IntPoint)

property tangent_map: bool

[Read-Write] Whether to generate a texture for the Tangent property

Type:

(bool)

property tangent_texture_size: IntPoint

[Read-Write] Override Tangent texture size

Type:

(IntPoint)

property target_texel_density_per_meter: float

[Read-Write] Target texel density

Type:

(float)

property texture_sizing_type: TextureSizingType

[Read-Write] Method that should be used to generate the sizes of the output textures

Type:

(TextureSizingType)