unreal.MaterialInstanceBasePropertyOverrides
¶
- class unreal.MaterialInstanceBasePropertyOverrides¶
Bases:
StructBase
Properties from the base material that can be overridden in material instances.
C++ Source:
Module: Engine
File: MaterialInstanceBasePropertyOverrides.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_mode
(BlendMode): [Read-Write] The blend modecast_dynamic_shadow_as_masked
(bool): [Read-Write] Whether the material should cast shadows as masked even though it has a translucent blend mode.displacement_scaling
(DisplacementScaling): [Read-Write]dithered_lod_transition
(bool): [Read-Write] Whether the material should support a dithered LOD transition when used with the foliage system.is_thin_surface
(bool): [Read-Write] Indicates that the material should be rendered as.max_world_position_offset_displacement
(float): [Read-Write] The maximum World Position Offset distance. Zero means no maximum.opacity_mask_clip_value
(float): [Read-Write] If BlendMode is BLEND_Masked, the surface is not rendered where OpacityMask < OpacityMaskClipValue.output_translucent_velocity
(bool): [Read-Write] Whether the material should output velocity even though it has a translucent blend mode.override_b_is_thin_surface
(bool): [Read-Write] Enables override of the IsThinSurface property.override_blend_mode
(bool): [Read-Write] Enables override of the blend mode.override_cast_dynamic_shadow_as_masked
(bool): [Read-Write] Enables override of whether to shadow using masked opacity on translucent materials.override_displacement_scaling
(bool): [Read-Write] Enables override of the displacement magnitude and center property.override_dithered_lod_transition
(bool): [Read-Write] Enables override of the dithered LOD transition property.override_max_world_position_offset_displacement
(bool): [Read-Write] Enables override of the max world position offset property.override_opacity_mask_clip_value
(bool): [Read-Write] Enables override of the opacity mask clip value.override_output_translucent_velocity
(bool): [Read-Write] Enables override of the output velocity property.override_shading_model
(bool): [Read-Write] Enables override of the shading model.override_two_sided
(bool): [Read-Write] Enables override of the two sided property.shading_model
(MaterialShadingModel): [Read-Write] The shading modeltwo_sided
(bool): [Read-Write] Indicates that the material should be rendered without backface culling and the normal should be flipped for backfaces.