unreal.MaterialFunctionMaterialLayerBlendInstance
¶
- class unreal.MaterialFunctionMaterialLayerBlendInstance(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialFunctionInstance
Specialized Material Function Instance that instances a blend
C++ Source:
Module: Engine
File: MaterialFunctionMaterialLayerBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
double_vector_parameter_values
(Array[DoubleVectorParameterValue]): [Read-Write] Double Vector Parameter Values: DoubleVector parameters.font_parameter_values
(Array[FontParameterValue]): [Read-Write] Font Parameter Values: Font parameters.parent
(MaterialFunctionInterface): [Read-Write] Parent: Parent function.runtime_virtual_texture_parameter_values
(Array[RuntimeVirtualTextureParameterValue]): [Read-Write] Runtime Virtual Texture Parameter Values: Runtime virtual texture parameters.scalar_parameter_values
(Array[ScalarParameterValue]): [Read-Write] Scalar Parameter Values: Scalar parameters.static_component_mask_parameter_values
(Array[StaticComponentMaskParameter]): [Read-Write] Static Component Mask Parameter Values: Static component mask parameters.static_switch_parameter_values
(Array[StaticSwitchParameter]): [Read-Write] Static Switch Parameter Values: Static switch parameters.texture_parameter_values
(Array[TextureParameterValue]): [Read-Write] Texture Parameter Values: Texture parameters.thumbnail_info
(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail renderingvector_parameter_values
(Array[VectorParameterValue]): [Read-Write] Vector Parameter Values: Vector parameters.