unreal.MaterialFunctionInstance
¶
- class unreal.MaterialFunctionInstance(outer=None, name='None')¶
Bases:
unreal.MaterialFunctionInterface
A material function instance defines parameter overrides for a parent material function.
C++ Source:
Module: Engine
File: MaterialFunctionInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
font_parameter_values
(Array(FontParameterValue)): [Read-Write] Font parameters.parent
(MaterialFunctionInterface): [Read-Write] Parent function.runtime_virtual_texture_parameter_values
(Array(RuntimeVirtualTextureParameterValue)): [Read-Write] Runtime virtual texture parameters.scalar_parameter_values
(Array(ScalarParameterValue)): [Read-Write] Scalar parameters.static_component_mask_parameter_values
(Array(StaticComponentMaskParameter)): [Read-Write] Static component mask parameters.static_switch_parameter_values
(Array(StaticSwitchParameter)): [Read-Write] Static switch parameters.texture_parameter_values
(Array(TextureParameterValue)): [Read-Write] Texture parameters.thumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail renderingvector_parameter_values
(Array(VectorParameterValue)): [Read-Write] Vector parameters.
- property parent¶
[Read-Only] Parent function.
- Type