unreal.MaterialExpressionVectorNoise¶
- class unreal.MaterialExpressionVectorNoise(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Vector Noise
C++ Source:
Module: Engine
File: MaterialExpressionVectorNoise.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Ynoise_function(VectorNoiseFunction): [Read-Write] Noise Function: Noise function, affects performance and lookquality(int32): [Read-Write] Quality: For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher qualitytile_size(uint32): [Read-Write] Tile Size: How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of threetiling(bool): [Read-Write] Tiling: Whether tile the noise pattern, useful for baking to seam-free repeating textures