unreal.MaterialExpressionUserSceneTexture¶
- class unreal.MaterialExpressionUserSceneTexture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression User Scene Texture
C++ Source:
Module: Engine
File: MaterialExpressionUserSceneTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
clamped(bool): [Read-Write] Whether to clamp the texture lookup. Necessary when sampling a UserSceneTexture at reduced resolution with filtering, to avoid blending out of bounds pixels.desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).filtered(bool): [Read-Write] Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions)material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]user_scene_texture(Name): [Read-Write] User Scene Texture (screen space texture with a user specified name, written by a previous PostProcess shader) to make a lookup into