unreal.MaterialExpressionUserSceneTexture

class unreal.MaterialExpressionUserSceneTexture(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

Material Expression User Scene Texture

C++ Source:

  • Module: Engine

  • File: MaterialExpressionUserSceneTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clamped (bool): [Read-Write] Whether to clamp the texture lookup. Necessary when sampling a UserSceneTexture at reduced resolution with filtering, to avoid blending out of bounds pixels.

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • filtered (bool): [Read-Write] Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions)

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • user_scene_texture (Name): [Read-Write] User Scene Texture (screen space texture with a user specified name, written by a previous PostProcess shader) to make a lookup into