unreal.MaterialExpressionTransformPosition¶
- class unreal.MaterialExpressionTransformPosition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Transform Position
C++ Source:
Module: Engine
File: MaterialExpressionTransformPosition.h
Editor Properties: (see get_editor_property/set_editor_property)
const_first_person_interpolation_alpha(float): [Read-Write] Only used if FirstPersonInterpolationAlpha is not hooked up. Interpolates between translated world space and first person space. Valid range is [0, 1], from translated world space to first person space.const_periodic_world_tile_size(float): [Read-Write] only used if PeriodicWorldTileSize is not hooked updesc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]transform_source_type(MaterialPositionTransformSource): [Read-Write] source format of the position that will be transformedtransform_type(MaterialPositionTransformSource): [Read-Write] type of transform to apply to the input expression