unreal.MaterialExpressionTransformPosition¶
- class unreal.MaterialExpressionTransformPosition(outer=None, name='None')¶
Bases:
unreal.MaterialExpressionMaterial Expression Transform Position
C++ Source:
Module: Engine
File: MaterialExpressionTransformPosition.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).transform_source_type(MaterialPositionTransformSource): [Read-Write] source format of the position that will be transformedtransform_type(MaterialPositionTransformSource): [Read-Write] type of transform to apply to the input expression