unreal.MaterialExpressionTime¶
- class unreal.MaterialExpressionTime(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Time
C++ Source:
Module: Engine
File: MaterialExpressionTime.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).ignore_pause(bool): [Read-Write] Ignore Pause: This time continues advancing regardless of whether the game is paused.material_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Yoverride_period(bool): [Read-Write] Override Period: Enables or disables the Period value.period(float): [Read-Write] Period: Period at which to wrap around time