unreal.MaterialExpressionTextureSampleParameterVolume
¶
- class unreal.MaterialExpressionTextureSampleParameterVolume(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionTextureSampleParameter
Material Expression Texture Sample Parameter Volume
C++ Source:
Module: Engine
File: MaterialExpressionTextureSampleParameterVolume.h
Editor Properties: (see get_editor_property/set_editor_property)
automatic_view_mip_bias
(bool): [Read-Write] Automatic View Mip Bias: Whether the texture should be sampled with per view mip biasing for sharper output with Temporal AA.channel_names
(ParameterChannelNames): [Read-Write] Channel Namesconst_coordinate
(uint8): [Read-Write] Const Coordinate: only used if Coordinates is not hooked upconst_mip_value
(int32): [Read-Write] Const Mip Value: only used if MipValue is not hooked updesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).group
(Name): [Read-Write] Group: The name of the parameter Group to display in MaterialInstance Editor. Default is None groupis_default_meshpaint_texture
(bool): [Read-Write] Is Default Meshpaint Texture: Is default selected texture when using mesh paint mode texture paintingmaterial_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Ymip_value_mode
(TextureMipValueMode): [Read-Write] Mip Value Mode: Defines how the MipValue property is applied to the texture lookupparameter_name
(Name): [Read-Write] Parameter Namesampler_source
(SamplerSourceMode): [Read-Write] Sampler Source: Controls where the sampler for this texture lookup will come from. Choose ‘from texture asset’ to make use of the UTexture addressing settings, Otherwise use one of the global samplers, which will not consume a sampler slot. This allows materials to use more than 16 unique textures on SM5 platforms.sampler_type
(MaterialSamplerType): [Read-Write] Sampler Typesort_priority
(int32): [Read-Write] Sort Priority: Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.texture
(Texture): [Read-Write] Texture