unreal.MaterialExpressionTextureCoordinate
¶
- class unreal.MaterialExpressionTextureCoordinate(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Texture Coordinate
C++ Source:
Module: Engine
File: MaterialExpressionTextureCoordinate.h
Editor Properties: (see get_editor_property/set_editor_property)
coordinate_index
(int32): [Read-Write] Coordinate Index: Texture coordinate indexdesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Yu_tiling
(float): [Read-Write] UTiling: Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount.un_mirror_u
(bool): [Read-Write] Un Mirror U: Would like to unmirror U or V - if the texture is mirrored and if you would like to undo mirroring for this texture sample, use this to unmirrorun_mirror_v
(bool): [Read-Write] Un Mirror Vv_tiling
(float): [Read-Write] VTiling: Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount.
- property coordinate_index: int¶
[Read-Write] Coordinate Index: Texture coordinate index
- Type:
(int32)