unreal.MaterialExpressionTextureCoordinate
¶
- class unreal.MaterialExpressionTextureCoordinate(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Material Expression Texture Coordinate
C++ Source:
Module: Engine
File: MaterialExpressionTextureCoordinate.h
Editor Properties: (see get_editor_property/set_editor_property)
coordinate_index
(int32): [Read-Write] Texture coordinate indexdesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).u_tiling
(float): [Read-Write] Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount.un_mirror_u
(bool): [Read-Write] Would like to unmirror U or V - if the texture is mirrored and if you would like to undo mirroring for this texture sample, use this to unmirrorun_mirror_v
(bool): [Read-Write] Un Mirror Vv_tiling
(float): [Read-Write] Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount.
- property coordinate_index¶
[Read-Write] Texture coordinate index
- Type
(int32)