unreal.MaterialExpressionTextureBase

class unreal.MaterialExpressionTextureBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Texture Base

C++ Source:

  • Module: Engine

  • File: MaterialExpressionTextureBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • is_default_meshpaint_texture (bool): [Read-Write] Is Default Meshpaint Texture: Is default selected texture when using mesh paint mode texture painting

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • sampler_type (MaterialSamplerType): [Read-Write] Sampler Type

  • texture (Texture): [Read-Write] Texture

property sampler_type: MaterialSamplerType

[Read-Write] Sampler Type

Type:

(MaterialSamplerType)

property texture: Texture

[Read-Write] Texture

Type:

(Texture)