unreal.MaterialExpressionTextureBase
¶
- class unreal.MaterialExpressionTextureBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Texture Base
C++ Source:
Module: Engine
File: MaterialExpressionTextureBase.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).is_default_meshpaint_texture
(bool): [Read-Write] Is Default Meshpaint Texture: Is default selected texture when using mesh paint mode texture paintingmaterial_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Ysampler_type
(MaterialSamplerType): [Read-Write] Sampler Typetexture
(Texture): [Read-Write] Texture
- property sampler_type: MaterialSamplerType¶
[Read-Write] Sampler Type
- Type: