unreal.MaterialExpressionSubstrateVolumetricFogCloudBSDF¶
- class unreal.MaterialExpressionSubstrateVolumetricFogCloudBSDF(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionSubstrateBSDFMaterial Expression Substrate Volumetric Fog Cloud BSDF
C++ Source:
Module: Engine
File: MaterialExpressionSubstrate.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).emissive_only(bool): [Read-Write] Enabling this corresponds to selecting the Unlit shading model from the legacy material system. In this case, only the Emissive input will be considered.material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]