unreal.MaterialExpressionSubstrateShadingModels¶
- class unreal.MaterialExpressionSubstrateShadingModels(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionSubstrateBSDFMaterial Expression Substrate Shading Models
C++ Source:
Module: Engine
File: MaterialExpressionSubstrate.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]shading_model_override(MaterialShadingModel): [Read-Write] Always show at the bottom of the pin listsubsurface_profile(SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Substrate diffuse node, and the material node at the moment.
- property subsurface_profile: SubsurfaceProfile¶
[Read-Only] SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Substrate diffuse node, and the material node at the moment.
- Type: