unreal.MaterialExpressionSubstrateSelect¶
- class unreal.MaterialExpressionSubstrateSelect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionSubstrateBSDFMaterial Expression Substrate Select
C++ Source:
Module: Engine
File: MaterialExpressionSubstrate.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]threshold(float): [Read-Write] The threshold to use to select between A or B (Default: 0.5)