unreal.MaterialExpressionSubstrateSelect

class unreal.MaterialExpressionSubstrateSelect(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpressionSubstrateBSDF

Material Expression Substrate Select

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSubstrate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • threshold (float): [Read-Write] The threshold to use to select between A or B (Default: 0.5)