unreal.MaterialExpressionStrataVerticalLayering¶
- class unreal.MaterialExpressionStrataVerticalLayering(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionStrataBSDFMaterial Expression Strata Vertical Layering
C++ Source:
Module: Engine
File: MaterialExpressionStrata.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]use_parameter_blending(bool): [Read-Write] Merge Top and Base into a single material by mixing their inputs rather than their evaluation. This makes lighting evaluation cheaper (Default: off)