unreal.MaterialExpressionStrataSlabBSDF
¶
- class unreal.MaterialExpressionStrataSlabBSDF(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionStrataBSDF
Material Expression Strata Slab BSDF
C++ Source:
Module: Engine
File: MaterialExpressionStrata.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Ysubsurface_profile
(SubsurfaceProfile): [Read-Write] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.use_metalness
(bool): [Read-Write] Use Metalness: Whether to use the metalness workflow relying on BaseColor, Specular, EdgeColor and Metallic inputs. Or use the DiffuseColor, F0 and F90 specification.use_sss_diffusion
(bool): [Read-Write] Use SSSDiffusion: Whether to use light diffusion (i.e., SSS diffusion) or wrap-approximation for material with scattering behavior.
- property subsurface_profile: SubsurfaceProfile¶
[Read-Only] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.
- Type: