unreal.MaterialExpressionStrataSlabBSDF¶
- class unreal.MaterialExpressionStrataSlabBSDF(outer=None, name='None')¶
Bases:
unreal.MaterialExpressionStrataBSDFMaterial Expression Strata Slab BSDF
C++ Source:
Module: Engine
File: MaterialExpressionStrata.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).subsurface_profile(SubsurfaceProfile): [Read-Write] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.use_metalness(bool): [Read-Write] Use Metalness: Whether to use the metalness workflow relying on BaseColor, Specular, EdgeColor and Metallic inputs. Or use the DiffuseColor, F0 and F90 specification.
- property subsurface_profile¶
[Read-Only] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.
- Type