unreal.MaterialExpressionSphericalParticleOpacity¶
- class unreal.MaterialExpressionSphericalParticleOpacity(outer=None, name='None')¶
Bases:
unreal.MaterialExpressionMaterial Expression Spherical Particle Opacity
C++ Source:
Module: Engine
File: MaterialExpressionSphericalParticleOpacity.h
Editor Properties: (see get_editor_property/set_editor_property)
constant_density(float): [Read-Write] Constant Density: Constant density of the particle sphere. Will be overridden if Density is connected.desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).