unreal.MaterialExpressionSphereMask
¶
- class unreal.MaterialExpressionSphereMask(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Sphere Mask
C++ Source:
Module: Engine
File: MaterialExpressionSphereMask.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_radius
(float): [Read-Write] Attenuation Radius: in the unit that A and B are measureddesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).hardness_percent
(float): [Read-Write] Hardness Percent: in percent 0%=soft .. 100%=hardmaterial_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Y