unreal.MaterialExpressionSphereMask

class unreal.MaterialExpressionSphereMask(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Sphere Mask

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSphereMask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_radius (float): [Read-Write] Attenuation Radius: in the unit that A and B are measured

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • hardness_percent (float): [Read-Write] Hardness Percent: in percent 0%=soft .. 100%=hard

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y