unreal.MaterialExpressionSphereMask¶
- class unreal.MaterialExpressionSphereMask(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Sphere Mask
C++ Source:
Module: Engine
File: MaterialExpressionSphereMask.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_radius(float): [Read-Write] in the unit that A and B are measureddesc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).hardness_percent(float): [Read-Write] in percent 0%=soft .. 100%=hardmaterial_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]