unreal.MaterialExpressionScalarParameter
¶
- class unreal.MaterialExpressionScalarParameter(outer=None, name='None')¶
Bases:
unreal.MaterialExpressionParameter
Material Expression Scalar Parameter
C++ Source:
Module: Engine
File: MaterialExpressionScalarParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
default_value
(float): [Read-Write] Default Valuedesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).group
(Name): [Read-Write] The name of the parameter Group to display in MaterialInstance Editor. Default is None groupparameter_name
(Name): [Read-Write] The name of the parameterprimitive_data_index
(uint8): [Read-Write] Primitive Data Indexslider_max
(float): [Read-Write] Sets the upper bound for the slider on this parameter in the material instance editor. The slider will be disabled if SliderMax <= SliderMin.slider_min
(float): [Read-Write] Sets the lower bound for the slider on this parameter in the material instance editor.sort_priority
(int32): [Read-Write] Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.use_custom_primitive_data
(bool): [Read-Write] Use Custom Primitive Data