unreal.MaterialExpressionReflectionVectorWS¶
- class unreal.MaterialExpressionReflectionVectorWS(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionMaterial Expression Reflection Vector WS
C++ Source:
Module: Engine
File: MaterialExpressionReflectionVectorWS.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]normalize_custom_world_normal(bool): [Read-Write] (true): The specified world normal will be normalized. (false): WorldNormal will just be used as is, faster but possible artifacts if normal length isn’t 1