unreal.MaterialExpressionPathTracingBufferTexture¶
- class unreal.MaterialExpressionPathTracingBufferTexture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionPath tracing buffer is only accessable in postprocess material.
C++ Source:
Module: Engine
File: MaterialExpressionPathTracingBufferTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]path_tracing_buffer_texture_id(PathTracingBufferTextureId): [Read-Write] Which path tracing buffer texture we want to make a lookup into.