unreal.MaterialExpressionMaterialXRange¶
- class unreal.MaterialExpressionMaterialXRange(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionA material expression that Remap a value from one range to another, optionally applying a gamma correction in the middle, and optionally clamping output values.
C++ Source:
Plugin: Interchange
Module: InterchangeImport
File: MaterialExpressionRange.h
Editor Properties: (see get_editor_property/set_editor_property)
const_clamp(bool): [Read-Write]const_gamma(float): [Read-Write]const_input_high(float): [Read-Write]const_input_low(float): [Read-Write]const_target_high(float): [Read-Write]const_target_low(float): [Read-Write]desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]