unreal.MaterialExpressionMaterialXMod

class unreal.MaterialExpressionMaterialXMod(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpression

The remaining fraction after dividing an incoming input by a value and subtracting the integer portion. Unlike UE FMod or Modulo expressions, Mod always returns a non-negative result, matching the interpretation of the GLSL and OSL mod() function (not fmod()). This is computed as x - y * floor(x/y).

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeImport

  • File: MaterialExpressionMod.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_b (float): [Read-Write] only used if B is not hooked up

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]