unreal.MaterialExpressionMaterialCache¶
- class unreal.MaterialExpressionMaterialCache(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionCustomOutputMaterial Expression Material Cache
C++ Source:
Module: Engine
File: MaterialExpressionMaterialCache.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).is_sample(bool): [Read-Write] Is this a material cache sample? Sample expressions do not output to the cache, and may sample the cache of other primitivesmaterial_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]tag(MaterialCacheVirtualTextureTag): [Read-Write] Optional, the tag of the cache to read/write