unreal.MaterialExpressionLegacyBlendMaterialAttributes¶
- class unreal.MaterialExpressionLegacyBlendMaterialAttributes(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionBlendMaterialAttributesDeprecated blend expression used by substrate material layers prototype.
C++ Source:
Module: Engine
File: MaterialExpressionBlendMaterialAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_function_type(MaterialAttributeBlendFunction): [Read-Write]desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]pixel_attribute_blend_type(MaterialAttributeBlend): [Read-Write] Optionally skip blending attributes of this type.vertex_attribute_blend_type(MaterialAttributeBlend): [Read-Write] Optionally skip blending attributes of this type.