unreal.MaterialExpressionLandscapePhysicalMaterialOutput
¶
- class unreal.MaterialExpressionLandscapePhysicalMaterialOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionCustomOutput
Custom output node to write out physical material weights. This can be used to generate the dominant physical material for each point on a landscape. Note that the use of a material output node to generate this information is optional and when a node of this type is not present we fall back on a CPU path which analyzes landscape layer data.
C++ Source:
Module: Landscape
File: MaterialExpressionLandscapePhysicalMaterialOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).inputs
(Array[PhysicalMaterialInput]): [Read-Write] Inputs: Array of physical material inputs.material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Y