unreal.MaterialExpressionLandscapeLayerCoords
¶
- class unreal.MaterialExpressionLandscapeLayerCoords(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Landscape Layer Coords
C++ Source:
Module: Landscape
File: MaterialExpressionLandscapeLayerCoords.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_uv_type
(LandscapeCustomizedCoordType): [Read-Write] Custom UVType: Determines the mapping place to use on the terrain.desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).mapping_pan_u
(float): [Read-Write] Mapping Pan U: Offset to apply to the mapping along U.mapping_pan_v
(float): [Read-Write] Mapping Pan V: Offset to apply to the mapping along V.mapping_rotation
(float): [Read-Write] Mapping Rotation: Rotation to apply to the mapping.mapping_scale
(float): [Read-Write] Mapping Scale: Uniform scale to apply to the mapping.mapping_type
(TerrainCoordMappingType): [Read-Write] Mapping Type: Determines the mapping place to use on the terrain.material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Y