unreal.MaterialExpressionLandscapeLayerCoords

class unreal.MaterialExpressionLandscapeLayerCoords(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Landscape Layer Coords

C++ Source:

  • Module: Landscape

  • File: MaterialExpressionLandscapeLayerCoords.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_uv_type (LandscapeCustomizedCoordType): [Read-Write] Custom UVType: Determines the mapping place to use on the terrain.

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • mapping_pan_u (float): [Read-Write] Mapping Pan U: Offset to apply to the mapping along U.

  • mapping_pan_v (float): [Read-Write] Mapping Pan V: Offset to apply to the mapping along V.

  • mapping_rotation (float): [Read-Write] Mapping Rotation: Rotation to apply to the mapping.

  • mapping_scale (float): [Read-Write] Mapping Scale: Uniform scale to apply to the mapping.

  • mapping_type (TerrainCoordMappingType): [Read-Write] Mapping Type: Determines the mapping place to use on the terrain.

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y