unreal.MaterialExpressionInverseLinearInterpolate¶
- class unreal.MaterialExpressionInverseLinearInterpolate(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Inverse Linear Interpolate
C++ Source:
Module: Engine
File: MaterialExpressionInverseLinearInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_result(bool): [Read-Write] Clamp Result: Clamp the result to 0 to 1const_a(float): [Read-Write] Const A: only used if A is not hooked upconst_b(float): [Read-Write] Const B: only used if B is not hooked upconst_value(float): [Read-Write] Const Value: only used if Value is not hooked updesc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Y