unreal.MaterialExpressionIf¶
- class unreal.MaterialExpressionIf(outer=None, name='None')¶
Bases:
unreal.MaterialExpressionMaterial Expression If
C++ Source:
Module: Engine
File: MaterialExpressionIf.h
Editor Properties: (see get_editor_property/set_editor_property)
const_b(float): [Read-Write] Const B: only used if B is not hooked updesc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).equals_threshold(float): [Read-Write] Equals Threshold