unreal.MaterialExpressionHeightfieldMinMaxTexture
¶
- class unreal.MaterialExpressionHeightfieldMinMaxTexture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Node which outputs a texture object contained in a UHeightfieldMinMaxTexture.
C++ Source:
Plugin: VirtualHeightfieldMesh
Module: VirtualHeightfieldMesh
File: HeightfieldMinMaxTextureMaterialExpression.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Ymin_max_texture
(HeightfieldMinMaxTexture): [Read-Write] Min Max Texturesampler_type
(MaterialSamplerType): [Read-Write] Sampler Type
- property min_max_texture: HeightfieldMinMaxTexture¶
[Read-Write] Min Max Texture
- Type:
- property sampler_type: MaterialSamplerType¶
[Read-Write] Sampler Type
- Type: