unreal.MaterialExpressionHeightfieldMinMaxTexture

class unreal.MaterialExpressionHeightfieldMinMaxTexture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Node which outputs a texture object contained in a UHeightfieldMinMaxTexture.

C++ Source:

  • Plugin: VirtualHeightfieldMesh

  • Module: VirtualHeightfieldMesh

  • File: HeightfieldMinMaxTextureMaterialExpression.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • min_max_texture (HeightfieldMinMaxTexture): [Read-Write] Min Max Texture

  • sampler_type (MaterialSamplerType): [Read-Write] Sampler Type

property min_max_texture: HeightfieldMinMaxTexture

[Read-Write] Min Max Texture

Type:

(HeightfieldMinMaxTexture)

property sampler_type: MaterialSamplerType

[Read-Write] Sampler Type

Type:

(MaterialSamplerType)