unreal.MaterialExpressionHeightfieldMinMaxTexture¶
- class unreal.MaterialExpressionHeightfieldMinMaxTexture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionNode which outputs a texture object contained in a UHeightfieldMinMaxTexture.
C++ Source:
Plugin: VirtualHeightfieldMesh
Module: VirtualHeightfieldMesh
File: HeightfieldMinMaxTextureMaterialExpression.h
Editor Properties: (see get_editor_property/set_editor_property)
desc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]min_max_texture(HeightfieldMinMaxTexture): [Read-Write]sampler_type(MaterialSamplerType): [Read-Write]
- property min_max_texture: HeightfieldMinMaxTexture¶
[Read-Write]
- Type:
- property sampler_type: MaterialSamplerType¶
[Read-Write]
- Type: