unreal.MaterialExpressionGoogleARCorePassthroughCamera
¶
- class unreal.MaterialExpressionGoogleARCorePassthroughCamera(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Implements a node sampling from the ARCore Passthrough external texture.
C++ Source:
Plugin: GoogleARCore
Module: GoogleARCoreRendering
File: MaterialExpressionGoogleARCorePassthroughCamera.h
Editor Properties: (see get_editor_property/set_editor_property)
const_coordinate
(uint32): [Read-Write] only used if Coordinates are not hooked up.desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).