unreal.MaterialExpressionFunctionInput
¶
- class unreal.MaterialExpressionFunctionInput(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Material Expression Function Input
C++ Source:
Module: Engine
File: MaterialExpressionFunctionInput.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).description
(str): [Read-Write] The input’s description, which will be used as a tooltip on the connector in function call expressions that use this function.input_name
(Name): [Read-Write] The input’s name, which will be drawn on the connector in function call expressions that use this function.input_type
(FunctionInputType): [Read-Write] Type of this input. Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails.preview_value
(Vector4): [Read-Write] Value used to preview this input when editing the material function.sort_priority
(int32): [Read-Write] Controls where the input is displayed relative to the other inputs.use_preview_value_as_default
(bool): [Read-Write] Whether to use the preview value or texture as the default value for this input.
- property input_name¶
[Read-Write] The input’s name, which will be drawn on the connector in function call expressions that use this function.
- Type
(Name)
- property input_type¶
[Read-Write] Type of this input. Input code chunks will be cast to this type, and a compiler error will be emitted if the cast fails.
- Type
- property preview_value¶
[Read-Write] Value used to preview this input when editing the material function.
- Type
(Vector4)
- property sort_priority¶
[Read-Write] Controls where the input is displayed relative to the other inputs.
- Type
(int32)