unreal.MaterialExpressionFresnel¶
- class unreal.MaterialExpressionFresnel(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Fresnel
C++ Source:
Module: Engine
File: MaterialExpressionFresnel.h
Editor Properties: (see get_editor_property/set_editor_property)
base_reflect_fraction(float): [Read-Write] Base Reflect Fraction: Specifies the fraction of specular reflection when the surfaces is viewed from straight on. A value of 1 effectively disables Fresnel.desc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).exponent(float): [Read-Write] Exponent: The exponent to pass into the pow() functionmaterial_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Y