unreal.MaterialExpressionDynamicParameter¶
- class unreal.MaterialExpressionDynamicParameter(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionMaterial Expression Dynamic Parameter
C++ Source:
Module: Engine
File: MaterialExpressionDynamicParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
default_value(LinearColor): [Read-Write] Default Valuedesc(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y(int32): [Read-Write] Material Expression Editor Yparam_names(Array[str]): [Read-Write] Param Names: The names of the parameters. These will show up in Cascade when editing a particle system that uses the material it is in…parameter_index(uint32): [Read-Write] Parameter Index: The index of the dynamic parameter for use in tools that allow > 1